High Poly
Real-Time Compound bow
Real-Time model done in Maya and Substance 3D painter and rendered in Marmoset Toolbag and Unreal Engine 5. Based on a Mathews Traverse Compound Bow.
Real-Time model done in Maya and Substance 3D painter and rendered in Marmoset Toolbag and Unreal Engine 5. Based on a Mathews Traverse Compound Bow.