














Character created for my Mentorship at Think Tank Training Centre online. The character, his clothes, and props were modeled, textured, and lookdev by Tomas Sackmann. The background was done using models from Kitbash 3D. Software used: Zbrush, Maya, Xgen, Mari, Substance Painter, Nuke and Photoshop. Inspired by a concept from Ken Barthelmey.